ULTIMATE UNWRAP 3D VS 3DCOAT HOW TO
First I am going to start with the very basics of the software and then I am going to texture the clothing, you are going to learn how to create leather jackets. 12th module – we are going texture the character inside substance painter.I am also going to show you how to eliminates any errors in those maps. 11th module – I am going to start baking various maps such as Normal, Ambient occlusion, Curvature, position, thickness and Color ID map using Substance painter.And finally we are going to create the UV layout. Here I am going to show you various ways to unwrap and some new powerful tools. 10th module – you are going to learn character UV unwrapping using Maya 2018 new tool set.Then we are going to see how we can also use Zbrush to create low poly And then I am going to switch to Topogun a specialized retopo software, and you are going to learn it’s magical tools to retopo your character with speed. We are going to start with Maya retopo and here you will learn how to use Quad draw tool for retopology. 9th module – I will do the character retopology in Maya, Topogun and Zbrush.8th module – you will learn Maya Basics and this module is for absolute beginners.7th module – you will learn all about modelling and sculpting hard surface object zmodeler, dynamesh and some other Technics.6th module – I will show you how to sculpt stylized clothing wrinkles.5th module – you will learn how to sculpt stylized hair using zmodeler and some specific brush.4th module – you will learn how to define the face features and making it look beautiful.3rd module – you will learn how to block in the clothing of the character using different method I use in production.2nd module – I am going to start the main character project and you will learn how to start and block in the character from scratch using dynamesh and zsphere.1st module – you will learn Zbrush from scratch, Sculpting and poly painting basics by working on a small stylized head project.Let’s see how the course is designed and what’s there for you. Texturing Characters and Props Using Substance Painter.
Retopology using Maya, Topogun & Zbrush.Modeling and Sculpting Characters Using Zbrush.